Inscription specializations
Pick a goal, then spend Knowledge step by step — trees open on demand.
What each tree does
4 specsBlueprintsTree
Weapons (staves, off-hands, bows) and profession tools for Cooking, Alchemy, and Inscription. Each weapon and tool type has a dedicated sub-spec.
Calm HandsTree
Crafting stat boosts for all Inscription: Multicraft, Resourcefulness, and Ingenuity. Also teaches the Treatise recipe and adds a bonus Knowledge Point from your weekly Treatise.
Perfected ProductsTree
Quality improvements across two branches: Processing (milling, inks, ciphers) and Parchment (missives, contracts, vantus runes).
Darkmoon CuriosityTree
Darkmoon cards and trinkets for all four suits (Rot, Blood, Hunt, Void), plus Sigil embellishments. Each suit has sub-specs for inscribing and transcribing.
Choose a goalOne build path — nested branches appear below.
Weapons & Tools
Spend Knowledge in this order. Open trees only when you need a visual.
Phase 1: Unlock Your First Weapon (0-15 Points)
Phase 1: Unlock Your First Weapon (0-15 Points)
- Learn Blueprints. Pick Field Research, then your weapon sub-spec (Archery, Illumination, or Staff Carving).
- Put 15 points into your chosen sub-spec to unlock the recipe.
Phase 1: Max Market Research (0-30 Points)
Phase 1: Max Market Research (0-30 Points)
- Learn Blueprints. Pick Market Research.
- Fill Market Research to 30. This unlocks the Scribe's Quill, Alchemist's Mixing Rod, and Chef's Rolling Pin recipes along the way.
Phase 2: Fill the Chain (15-90 Points)
Phase 2: Fill the Chain (15-90 Points)
- Fill Field Research to 30.
- Fill Blueprints root to 30.
- Then finish it off by maxing your chosen sub-spec to 30.
Phase 2: Fill Root and Sub-spec (30-90 Points)
Phase 2: Fill Root and Sub-spec (30-90 Points)
- Fill Blueprints root to 30.
- Pick the tool sub-spec you want to specialize in and fill it to 30 for maximum +Skill on that tool type.
Phase 3: Branch Out (90+ Points)
- Once your first weapon is maxed, start filling out another weapon sub-spec. It only costs 30 points since you already have Field Research maxed. If something isn't selling well, pivot to a different weapon type.
Phase 3: Branch Out (90+ Points)
- Fill out the other tool sub-specs for +Skill on those tool types. Each one only costs 30 points since Market Research is already maxed. You can also cross over to Field Research and weapons if you want, but that costs 30 for Field Research plus 30 for a weapon sub-spec.
Epic Gear
- Staves: Two recipes, one Agility and one Intellect. Casters, healers, and ferals all use staves, so demand tends to be high.
- Lamps and Lanterns: Off-hand for casters. Smaller market since it's only for players using a one-hander instead of a staff.
- Bows: Ranged weapon. Shared market with Engineering, so expect competition.
Profession Equipment
- Scribe's Quill: Your own profession's tool. Every Scribe needs one, and you can craft your own.
- Alchemist's Mixing Rod: Alchemy tends to be popular, so there's usually demand.
- Chef's Rolling Pin: Cooking tools tend to sell less than the other two.
- Pick which weapon you want to craft first and rush to the recipe unlock at 15 points.
- Learn Blueprints. Pick Field Research, then your weapon sub-spec (Archery, Illumination, or Staff Carving).
- Put 15 points into your chosen sub-spec to unlock the recipe.
- Fill Field Research to 30.
- Fill Blueprints root to 30.
- Then finish it off by maxing your chosen sub-spec to 30.
- Learn Blueprints. Pick Market Research.
- Fill Market Research to 30. This unlocks the Scribe's Quill, Alchemist's Mixing Rod, and Chef's Rolling Pin recipes along the way.
- Fill Blueprints root to 30.
- Pick the tool sub-spec you want to specialize in and fill it to 30 for maximum +Skill on that tool type.
Next Steps
- Once you have all the weapon or tool slots you want, pick up the Resourcefulness node in Calm Hands. This gives you a chance to get some materials back when you complete crafting orders, which adds up over time.
Branch
Phase 1: Unlock Your First Weapon (0-15 Points)
Phase 1: Unlock Your First Weapon (0-15 Points)
- Learn Blueprints. Pick Field Research, then your weapon sub-spec (Archery, Illumination, or Staff Carving).
- Put 15 points into your chosen sub-spec to unlock the recipe.
Phase 2: Fill the Chain (15-90 Points)
Phase 2: Fill the Chain (15-90 Points)
- Fill Field Research to 30.
- Fill Blueprints root to 30.
- Then finish it off by maxing your chosen sub-spec to 30.
Phase 3: Branch Out (90+ Points)
- Once your first weapon is maxed, start filling out another weapon sub-spec. It only costs 30 points since you already have Field Research maxed. If something isn't selling well, pivot to a different weapon type.
- Pick which weapon you want to craft first and rush to the recipe unlock at 15 points.
- Learn Blueprints. Pick Field Research, then your weapon sub-spec (Archery, Illumination, or Staff Carving).
- Put 15 points into your chosen sub-spec to unlock the recipe.
- Fill Field Research to 30.
- Fill Blueprints root to 30.
- Then finish it off by maxing your chosen sub-spec to 30.