Public
- Open to anyone on that faction
- Created and run by the game
- Endeavors are chosen automatically
- New instances open as plots fill
Player housing
A plain-language guide to Midnight housing for guild members: how neighborhoods work, how to claim a plot, how house levels and Endeavors work, and what Guild Stewards do on this site.
Your character's faction must match the zone: Alliance characters buy in Founder's Point, Horde characters in Razorwind Shores. Anyone in the warband can visit and edit a house you own, and you can invite guests of either faction.
On first Midnight login, A House For You points you there. You can also use the neighborhood portal in Stormwind or Orgrimmar, or Homestone from the Housing Dashboard once you own a plot.
If the Guild Master has created a guild neighborhood and your character matches the guild's faction, you go straight there. Otherwise you land in a public neighborhood of your character's faction.
Walk to a free plot, use the cornerstone or signpost, and buy the house. Your warband shares that house — any character can visit and decorate it.
Need a different neighborhood later? Open House Finder from the Housing Dashboard to move. Moving costs a small fee; you do not rebuild from scratch.
Every house sits in a persistent neighborhood — the same neighbors until someone moves. Neighborhoods are sanctuaries (no PvP). There is no bank, auction house, or repair NPC in town; bring your own utility mounts.
The Guild Master creates the guild neighborhood by talking to the Steward NPC next to the Bulletin Board (or next to the neighborhood portal in Stormwind / Orgrimmar) and choosing to found a guild neighborhood. The guild needs at least ten active accounts.
Membership is the gate: if you are in SoulBound, you can claim a plot there once one is free. If you leave or are removed from the guild, that plot is no longer yours. Guild neighborhoods can grow into extra attached instances so every member can still have a house when the first street fills up.
In-game, Neighborhood Manager is a guild permission. Managers help pick Endeavors for the neighborhood. On this website, that trust is the separate Guild Steward rank — not Officer, and not a claim that someone founded the guild.
Buying a house starts you at level 1 with a starter exterior, a basic room set, and enough budget to begin decorating. Higher levels unlock more rooms, exteriors, and placement space.
Learning a new decor piece usually grants 10 House XP the first time (duplicates and most shop or promotional decor do not). Completing Endeavor tasks also grants XP, and looting the Endeavor Coffer when a neighborhood finishes an Endeavor grants a larger one-time warband reward for that Endeavor.
When you have enough XP for the next level, talk to the General Contractor in your neighborhood hub to apply the upgrade. Levels raise three budgets: interior decor, exterior (plot) decor, and rooms. The current cap is level 12.
Decor-learning XP applies to both houses. Endeavor XP and the coffer reward go to the house whose Endeavor that character has set active — switch active Endeavor per character if you are leveling both.
Endeavors are neighborhood-wide activities that last a little over a month. The neighborhood completes shared tasks; as progress climbs, themed NPCs and vendors show up and the street picks up that theme's look.
Completing tasks rewards House XP and Community Coupons. Coupons buy themed decor from Endeavor traders. When the Endeavor finishes, loot the Endeavor Coffer by the Steward for the warband completion reward.
In public neighborhoods the game picks the Endeavor. In guild and charter neighborhoods, players with Neighborhood Manager permission choose from the available options (occasionally the game forces a featured one). Task requirements scale with how active and how large the neighborhood is.
Steward is its own site rank, between Senior Guild Member and Guild Officer. It is for people trusted with the calendar and the guild neighborhood — not for founding history, and not for officer powers.