Blacksmithing specializations
Pick a goal, then spend Knowledge step by step — trees open on demand.
What each tree does
4 specsCraftsmithingTree
Profession tools for other crafters (Pickaxes, Skinning Knives, Needles, etc.) and Tool Stones that temporarily boost crafting stats.
The Old WaysTree
Crafting stat boosts (Multicraft, Resourcefulness, Ingenuity) for all Blacksmithing crafts, plus the Alloys sub-spec for smelting ore into high-quality alloys.
ArmorsmithingTree
Plate armor for all 9 slots (Helm, Chest, Legs, Shoulders, Hands, Waist, Wrists, Feet, Shields).
WeaponsmithingTree
All weapon types (Swords, Axes, Maces, Daggers, Polearms, Warglaives) in 1H and 2H versions, plus Weaponstones (Whetstones and Weightstones).
Choose a goalOne build path — nested branches appear below.
Standard Build
Spend Knowledge in this order. Open trees only when you need a visual.
0-30 Points
- 0-30 Points: Max out the Armorsmithing root node. You will unlock all 3 sub-specializations here, so which one you unlock first doesn't matter. Each sub-spec teaches you a new recipe when you unlock it. It's usually best to pick slots that don't compete with set items first, like Wrist, Belt, and Boots.
0-30 Points
- 0-30 Points: Max out the Weaponsmithing root node. You will unlock all 3 sub-specializations here.
30-60 Points
- 30-60 Points: Pick a branch based on the 3 slots you want and put 30 points into it. This will unlock all recipes in that branch. Articulating Armor: Waist, Wrists, Hands
30-55 Points
- 30-55 Points: Pick Hafted Weapons or Blades based on what weapon type you use. Put 25 points into your chosen branch. This lets you use optional reagents for secondary stats and embellishments, and opens the weapon-specific sub-specs: Hafted Weapons → Axes, Polearms, Maces
60-120 Points
- 60-120 Points: From here you just have to decide which armor slot you want sooner, but eventually you will unlock all of them.
Standard Build
- With this build, you can craft your own max rank gear for your chosen slot. It's the safest choice for most players.
- You don't have to look for other players to craft for you or worry about tipping. You're completely self-sufficient. With this build you're basically set for the whole expansion, and each season you'll be able to craft max rank gear.
- You need to decide first: Weapons or Armor ? Weapons are usually bigger upgrades, but Armor gives you more slot options.
- Sculpted Armor: Helms, Shoulder, Feet
- Large Plate Armor: Chest, Legs, Shields
- Blades → Swords, Daggers, Warglaives
Branch
0-30 Points
- 0-30 Points: Max out the Armorsmithing root node. You will unlock all 3 sub-specializations here, so which one you unlock first doesn't matter. Each sub-spec teaches you a new recipe when you unlock it. It's usually best to pick slots that don't compete with set items first, like Wrist, Belt, and Boots.
30-60 Points
- 30-60 Points: Pick a branch based on the 3 slots you want and put 30 points into it. This will unlock all recipes in that branch. Articulating Armor: Waist, Wrists, Hands
60-120 Points
- 60-120 Points: From here you just have to decide which armor slot you want sooner, but eventually you will unlock all of them.
- Sculpted Armor: Helms, Shoulder, Feet
- Large Plate Armor: Chest, Legs, Shields