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Holy Paladin

Reactive build-and-spend healing: Holy Shock into Word of Glory, with big burst from Divine Toll.

Healer
Gear: Method.ggBuilds: Archon consensus, M+ This Week (+7–+19)Updated 10/29/2026 by Guild guides
Playing

Holy Paladin heals in reaction to damage rather than ramping ahead of it. Holy Shock, Judgment and Infusion of Light procs build Holy Power, which you spend on Word of Glory (Eternal Flame with Herald of the Sun) or Light of Dawn. Beacons copy part of that healing onto your tank or, with Beacon of Virtue, onto a group of injured allies. All of your healing now works at range, so you no longer need to live in melee.

Difficulty
A reactive build-and-spend healer: generate Holy Power, spend it on whoever needs it. The skill is in never capping Holy Power, using Infusion of Light procs, and timing Divine Toll and Beacon of Virtue with damage.
Resource
Holy Power and Mana
Hero talents in keys
Lightsmith
Standing this patch
BRaid
Brings to the group
  • Interruptnone
  • StunHammer of Justice, Blinding Light
  • DispelCleanse (magic; poison, disease with Improved Cleanse)
  • Purgenone
  • Battle resIntercession (3 Holy Power)
  • Lustnone
  • MobilityBlessing of Freedom, Divine Steed

Pick any button below to follow it through the guide: where it sits in the opener, which rung of the priority fires it, and every mistake it is part of.

  1. 16sHoly Shock
  2. 211sJudgment
  3. 3Flash of Light
  4. 4Holy Light
  5. 5Word of Glory
  6. 6Light of Dawn
  7. 7Shield of the Righteous
  8. 815sBeacon of Virtue
  9. 945sDivine Toll
  10. 01m 30sAvenging Wrath
  11. -3mAura Mastery
  1. s1Beacon of Light
  2. s21mHoly Armaments
  3. s32mBlessing of Sacrifice
  4. s45mBlessing of Protection
  5. s57mLay on Hands
  6. s642sDivine Protection
  7. s73m 30sDivine Shield
  8. s88sCleanse
  9. s925sBlessing of Freedom
  10. 45sHammer of Justice
  11. 10mIntercession

Rotation

What do I press?

Press order

  1. 1Avenging Wrath0.0s
  2. 2Beacon of Virtue1.5s
  3. 3Divine Toll3.0s
  4. 4Light of Dawn4.5s
  5. 5Flash of Light6.0s
  6. 6Holy Shock7.5s
  7. 7Judgment9.0s
  8. 8Light of Dawn10.5s
  9. 9Holy Shock12.0s
  10. 10Flash of Light13.5s
  11. 11Holy Shock15.0s
  12. 12Light of Dawn16.5s

Avenging Wrath0.0s

Fires because heavy group damage is starting and it is not saved for an assignment.

0s5s10s15s20s
Avenging WrathBeacon of Virtue

One press per global at base haste (1.5s), longer for casts. Real pulls drift with haste and procs; the order is what matters.

Cooldowns and when to use them

Healing and damage cooldown; a 90-second button with Call of the Righteous. Use it on cooldown unless your healing lead has assigned it.

What top players actually cast

Below are the opening rotations from a small sample of recent top Holy Paladin rankings for Altar of Fangs. You can use this to compare to your own opener and find potential points of improvement. Note that the opener for some specs may vary based on when certain buffs proc.

  1. 1.0s1Divine Steed
  2. 2.2s2Holy Shock
  3. 8.2s3Divine Steed
  4. 9.6s4Holy Bulwark
  5. 11.0s5Word of Glory
  6. 12.5s6Judgment
  7. 13.7s7Holy Shock
  8. 14.7s8Liquid Luster
  9. 15.2s9Word of Glory
  10. 16.4s10Sacred Weapon
  11. 17.6s11Flash of Light
  12. 18.9s12Shield of the Righteous
  13. 19.8s13Hammer of Wrath
  14. 20.2s14Divine Protection
48 castsover 75.0sSource log ↗

Abilities

What does each button do?

Rotation

  • Holy ShockBuilderInstant · 6s cd ×2 · +1 Holy PowerInstant heal or damage that builds Holy Power and can proc Infusion of Light. Two charges with Light's Conviction; never let both sit full.
  • JudgmentBuilderInstant · 11s cd · +1 Holy PowerDamage that builds Holy Power and, with Greater Judgment, reduces the target's next hits. Your filler when nobody needs healing; on cooldown in Mythic+.
  • Flash of LightHeal1.5s castFast heal. With an Infusion of Light proc it is instant and much stronger; aim it at a Beacon target with Moment of Compassion.
  • Holy LightHeal2s castA huge but very expensive heal. Only cast it when someone needs healing and you have no Holy Power or Infusion proc.
  • Word of GlorySpenderInstant · -3 Holy PowerYour main single-target spender. Herald of the Sun turns it into Eternal Flame, which adds a heal over time.
  • Light of DawnSpenderInstant · -3 Holy PowerHeals up to five injured allies around you. Use it when several people are hurt and a single-target spend would overheal.
  • Shield of the RighteousSpenderInstant · -3 Holy PowerDamage dump for Holy Power when nobody needs healing; it also returns a little mana.

Cooldowns

  • Beacon of VirtueCooldownInstant · 15s cd · 9s longRaid build choice: beacons you and four injured allies for 9 seconds. Your biggest mana sink and usually your top heal; follow it with Divine Toll.
  • Divine TollCooldownInstant · 45s cd · +5 Holy PowerCasts Holy Shock on up to five allies at once. Holy's version has a 45-second cooldown; in raid, press it during Beacon of Virtue.
  • Avenging WrathCooldownInstant · 1m 30s cd · 25s longMore healing, damage and crit. Call of the Righteous makes it a 90-second cooldown and Sanctified Wrath lengthens it; use it on cooldown unless it is assigned.
  • Aura MasteryCooldownInstant · 3m cd · 8s longRaises Devotion Aura to 12% damage reduction for the group for 8 seconds. A planned raid cooldown, not an emergency button.
  • Holy ArmamentsExternalInstant · 1m cd ×2 · +3 Holy PowerLightsmith only: alternates between Holy Bulwark (an absorb shield) and Sacred Weapon on an ally, and generates Holy Power.
  • Blessing of SacrificeExternalInstant · 2m cd · 12s longMoves 30% of an ally's damage onto you until you drop to 20% health.
  • Blessing of ProtectionExternalInstant · 5m cd · 10s longPhysical immunity on an ally; removes bleeds. Never on the tank. Causes Forbearance.
  • Lay on HandsExternalInstant · 7m cdHeals for your full maximum health; 7 minutes with Unbreakable Spirit. Do not hoard it.

Survival

  • Divine ProtectionDefensiveInstant · 42s cd · 8s long20% damage reduction, usable while stunned. 60 seconds base, 42 with Unbreakable Spirit.
  • Divine ShieldDefensiveInstant · 3m 30s cd · 8s longFull immunity. Also lets you solo-soak some mechanics or keep healing through a deadly moment.

Utility

  • Beacon of LightUtilityInstantCopies part of your direct healing onto the beacon target. Keep it on a tank, and keep a beacon near the ranged group so your Mastery reaches them.
  • CleanseUtilityInstant · 8s cdRemoves magic, and with Improved Cleanse poisons and diseases.
  • Blessing of FreedomUtilityInstant · 25s cd · 8s longImmunity to slows and roots for an ally.
  • Hammer of JusticeUtilityInstant · 45s cd6-second stun. Holy has no interrupt in Midnight, so this and Blinding Light are your cast stops.
  • IntercessionUtility2s cast · 10m cd · -3 Holy PowerBattle resurrection that costs 3 Holy Power.

Builds / Talents

Raid and Mythic+ talents

  • LightsmithMythic+Most top Mythic+ Holy Paladins run it (41 of the top 50 on Murlok). Holy Armaments gives a shield or a damage-and-healing weapon to an ally and, since 12.0.5, three Holy Power per cast.
  • Herald of the SunRaidMethod's recommended raid builds use it: Word of Glory becomes Eternal Flame, which recent buffs made the bulk of your healing, and Dawnlight adds healing over time after Divine Toll.

43 of the top 50 Mythic+ players run Lightsmith (4165–4375 rating). Murlok.io

Mythic+

239,446 logs · 2026-11-05T12:00:00Z

Consensus loadoutRecommended
Popularity 98.8% heatmap match · 98.8% heatmap match
Paste in-game: Talents → Import
CEEAAAAAAAAAAAAAAAAAAAAAAAAAALAwMAAwyAmZWmZmlZMjhFzmZWMTTMLzYmZGjZLDADAbgN2MzAAAAzMLLLWmZYjthBbAzsNAAzMAMjxoB
Sample Warcraft Logs report ↗

Recommended loadout is the closest match to Archon’s aggregate popularity across top parses — not a single one-off key.

Sample size: 239446 top parses. Only talents in the recommended loadout are drawn.

Class
1/21/21/2
Specialization
1/23/4
Hero

Only talents in this loadout are drawn (Lightsmith). Hover a node for its Wowhead tooltip.

Across 239,446 logs. A talent has to show up in at least 40% of them before it is part of the build.

Gear

What do I wear and enchant?

Stats for Mythic+

1Intellect
›
2Haste
›
3Critical Strike
›
4Versatility
›
5Mastery

Left to right — highest priority first. Sim your character when secondaries are close.

Based on data in the last 2 weeks, the stat priority for Holy Paladin looks to be Intellect > Haste > Crit > Vers > Mastery. However, there may be bias based on what gear is available to players.

What the top Mythic+ players actually have

  1. Haste27% +1164
  2. Critical Strike26% +762
  3. Versatility12% +671
  4. Mastery42% +494

Average secondary stats of the top 50 Mythic+ players (4165–4375 rating), from Murlok.io, updated 3 minutes ago.

4×piece set16×slots

Best in slot from Method.gg. Every slot is on the figure. Point at a piece to light it.

Wear 4 tier pieces. The 4-piece bonus is what this spec is tuned around.

2-piece: Infusion Of Light increases the healing of Flash Of Light by an additional 100% and absorb from Greater Judgement by an additional 100%

4-piece: Judgement now has a 20% chance to grant Infusion Of Light . Holy Light now has a 100% chance to grant Infusion Of Light , but its mana cost is increased by 50%.

Patch 12.1.5

  • HeadTierBiS
    Corroded Hulk's Skullcap (Tier Set)
    Kith'ix (Catalyst)
  • NeckBiS
    Aqirbane Reliquary
    Ula'tek
  • ShoulderTierBiS
    Cinderfury Shoulderguards
    Murder Row (Catalyst)
    (Tier Set)
  • BackBiS
    Silken Voodoo Drape
    The Coiled Altar
  • ChestTierBiS
    Reckless Spirit Breastplate
    The Coiled Altar (Catalyst)
    (Tier Set)
  • WristBiS
    Shellbound Bracers
    The Lost Explorers
  • HandsTierBiS
    Gauntlets Of The Avian Sentinel
    King's Rest (Catalyst)
    (Tier set)
  • WaistBiS
    Girdle Of Toxic Regret
    The Coiled Altar
  • LegsTierBiS
    Chausses Of Unbound Rancor
    Ula'tek
  • FeetBiS
    Scaled Fiend's Warboots
    Vashnik the Malignant
  • Finger 1BiS
    Vile Alchemist's Band
    Vashnik the Malignant
  • Finger 2BiS
    Band Of The Swarmcaller
    Kith'ix
  • Trinket 1BiS
    Soulcoiler Ritual Vessel
    Nek'zali the Soulcoiler
  • Trinket 2BiS
    Gebbo's Bottomless Bag
    Mor'zahi
  • Main HandBiS
    Baleful Hexblade
    The Coiled Altar
  • Off HandBiS
    Bubblefin Splash Guard
    The Tidebound Grotto

Log meta from Archon · updated 2026-11-05T12:00:00Z

Embellishment

The combo the most logs are running.

  • Arcanoweave Lining+Arcanoweave Lining44.5%

Enchant on each piece

SlotEnchantPopularity
ChestMark of the Worldsoul71.3%
LegsSunfire Silk Spellthread57.6%
FeetLynx's Dexterity55.7%
HeadEmpowered Rune of Avoidance55.4%
ShouldersAmirdrassil's Grace55.4%
RingsSilvermoon's Alacrity45.9%
Main-HandRite of the Hash'ey43.9%
Off-HandPyrium Shield Spike0.1%

Gem in each socket

SocketGemPopularity
Epic GemIndecipherable Eversong Diamond70.3%
GemFlawless Versatile Peridot32.0%

Flasks, potions & food

Midnight tier picks for Holy — match flask to your simmed best secondary.

  • FlaskFlask of the Blood Knights
  • Combat potionLight's Potential (throughput windows)
  • Health potionConcentrated Silvermoon Health Potion
  • FoodFeast or best intellect food
  • NoteWeapon: Authority of the Shattered Sun on main-hand
  • NoteVoid-Touched Augment Rune on progression nights

What top players wear

Trinkets

  • Soulcoiler Ritual Vessel49
  • Preternatural Antivenom17
  • Twisted Horror's Tendril16
  • Gebbo's Bottomless Bag14
  • Wavecaller's Seastone4

Embellishment

  • Arcanoweave Lining95

Players of the top 50 using each, from Murlok.io.

Utility

Interrupts, defensives, and what you bring

Interrupts

  • Holy has no interrupt in Midnight: Rebuke was removed from healer Paladins.
  • Use Hammer of Justice to stun a single caster and Blinding Light to disorient a pack when kicks are short.

Staying alive

  • Divine Protection for any predictable hit; it is short enough to use often.
  • Divine Shield is a full immunity and can also be used to keep healing through something that would kill you.
  • Blessing of Sacrifice sends damage to you, so do not cast it right before you take a big hit yourself.

Utility

  • Cleanse removes magic, plus poisons and diseases with Improved Cleanse.
  • Aura Mastery is a raid-wide 12% damage reduction for 8 seconds.
  • Blessing of Protection removes bleeds and physical debuffs and saves a player who pulled aggro.
  • Intercession brings back a dead ally for 3 Holy Power.

In Mythic+

  • Press Judgment on cooldown in keys; the extra damage and Holy Power add up over a whole dungeon.
  • Spend spare Holy Power on Shield of the Righteous when the group is topped; idle Holy Power is wasted.
  • Your Mastery heals more the closer you are, but all your healing works at range, so stand somewhere safe first.
  • With no interrupt, plan Hammer of Justice and Blinding Light into the group's kick rotation.

Mistakes

What do people get wrong?

  1. Spend Holy Power before it caps

    Wrong
    1. 5 Holy Power
    2. Holy Shock
    3. Judgment
    Right
    1. 5 Holy Power
    2. Word of Glory
    3. Holy Shock

    Generators at 5 Holy Power produce nothing. Spend first, then build.

  2. Don't waste Infusion of Light

    Wrong
    1. Infusion of Light proc
    2. Holy Light
    Right
    1. Infusion of Light proc
    2. Flash of Light

    The proc makes Flash of Light instant and much stronger, which is more healing and less mana than a hard-cast Holy Light.

  3. Divine Toll inside Beacon of Virtue

    Wrong
    1. Divine Toll
    2. Holy Shock
    3. Beacon of Virtue
    Right
    1. Beacon of Virtue
    2. Divine Toll
    3. Light of Dawn

    Every Holy Shock from Divine Toll is copied onto five beaconed allies when Beacon of Virtue is up first.

  4. Holy Light is a last resort

    Wrong
    1. Holy Light
    2. Holy Light
    3. Out of mana
    Right
    1. Holy Shock
    2. Word of Glory
    3. Holy Light only in an emergency

    Holy Light costs a lot of mana. Holy Power heals are almost free, so use them first.

Playstyle

Is this spec for me?

How it plays

  • Holy Power is the whole game: generate it with Holy Shock and Judgment, and never sit at 5.
  • Infusion of Light procs go on Flash of Light, ideally on a beaconed ally.
  • Divine Toll is five Holy Shocks at once; in raid, cast it while Beacon of Virtue is up.
  • Holy Light is strong but expensive; it is the button for when you have no Holy Power and no proc.
  • Holy has no interrupt in Midnight, so your stops are Hammer of Justice and Blinding Light.

Strong at

  • Strong, instant spot healing through Holy Shock and Word of Glory
  • Divine Toll and Beacon of Virtue give burst group healing on short cooldowns
  • Very durable, with an immunity and several externals
  • Aura Mastery, Blessing of Sacrifice and Lay on Hands are raid-level saves

Weak at

  • No interrupt since Midnight removed Rebuke from healers
  • Mana gets tight if you lean on Holy Light or Beacon of Virtue
  • Little mobility outside Divine Steed
Checked against patch 12.1.5 on 2026-10-22 using Method Holy Paladin rotation (12.1.5, updated Oct 2026), Method Holy Paladin talents, Method Holy Paladin stats, Murlok.io top Mythic+ Holy Paladins, Warcraft Wiki: Rebuke patch history (removed from Holy in 12.0.0), SimulationCraft Paladin spell data (midnight branch), Wowhead spell data. Builds and gear from top logs via Archon, updated 2026-11-05T12:00:00Z. If something here disagrees with your own sim, trust the sim and tell an officer.
Numbers checked against game data on Nov 7, 2026: no errors, 6 talent or naming differences.
  • Divine Toll: cooldown 45s here, 60s base
  • Avenging Wrath: cooldown 90s here, 120s base
  • Holy Armaments: spell 432459 is "Holy Bulwark"
  • Lay on Hands: cooldown 420s here, 600s base
  • Divine Protection: cooldown 42s here, 60s base
  • Divine Shield: cooldown 210s here, 300s base

Further reading

Holy Paladin on Wowhead ↗Holy Paladin on Icy Veins ↗