Reactive build-and-spend healing: Holy Shock into Word of Glory, with big burst from Divine Toll.
Healer
Gear: Method.ggBuilds: Archon consensus, M+ This Week (+7–+19)Updated 10/29/2026 by Guild guides
Playing
Holy Paladin heals in reaction to damage rather than ramping ahead of it. Holy Shock, Judgment and Infusion of Light procs build Holy Power, which you spend on Word of Glory (Eternal Flame with Herald of the Sun) or Light of Dawn. Beacons copy part of that healing onto your tank or, with Beacon of Virtue, onto a group of injured allies. All of your healing now works at range, so you no longer need to live in melee.
Difficulty
A reactive build-and-spend healer: generate Holy Power, spend it on whoever needs it. The skill is in never capping Holy Power, using Infusion of Light procs, and timing Divine Toll and Beacon of Virtue with damage.
Resource
Holy Power and Mana
Hero talents in keys
Lightsmith
Standing this patch
BRaid
Brings to the group
Interruptnone
StunHammer of Justice, Blinding Light
DispelCleanse (magic; poison, disease with Improved Cleanse)
Purgenone
Battle resIntercession (3 Holy Power)
Lustnone
MobilityBlessing of Freedom, Divine Steed
Pick any button below to follow it through the guide: where it sits in the opener, which rung of the priority fires it, and every mistake it is part of.
16sHoly Shock
211sJudgment
3Flash of Light
4Holy Light
5Word of Glory
6Light of Dawn
7Shield of the Righteous
815sBeacon of Virtue
945sDivine Toll
01m 30sAvenging Wrath
-3mAura Mastery
s1Beacon of Light
s21mHoly Armaments
s32mBlessing of Sacrifice
s45mBlessing of Protection
s57mLay on Hands
s642sDivine Protection
s73m 30sDivine Shield
s88sCleanse
s925sBlessing of Freedom
45sHammer of Justice
10mIntercession
Rotation
What do I press?
Press order
1Avenging Wrath0.0s
2Beacon of Virtue1.5s
3Divine Toll3.0s
4Light of Dawn4.5s
5Flash of Light6.0s
6Holy Shock7.5s
7Judgment9.0s
8Light of Dawn10.5s
9Holy Shock12.0s
10Flash of Light13.5s
11Holy Shock15.0s
12Light of Dawn16.5s
Avenging Wrath0.0s
Fires because heavy group damage is starting and it is not saved for an assignment.
0s5s10s15s20s
Avenging WrathBeacon of Virtue
One press per global at base haste (1.5s), longer for casts. Real pulls drift with haste and procs; the order is what matters.
Cooldowns and when to use them
Healing and damage cooldown; a 90-second button with Call of the Righteous. Use it on cooldown unless your healing lead has assigned it.
What top players actually cast
Below are the opening rotations from a small sample of recent top Holy Paladin rankings for Altar of Fangs. You can use this to compare to your own opener and find potential points of improvement. Note that the opener for some specs may vary based on when certain buffs proc.
Holy ShockBuilderInstant · 6s cd ×2 · +1 Holy PowerInstant heal or damage that builds Holy Power and can proc Infusion of Light. Two charges with Light's Conviction; never let both sit full.
JudgmentBuilderInstant · 11s cd · +1 Holy PowerDamage that builds Holy Power and, with Greater Judgment, reduces the target's next hits. Your filler when nobody needs healing; on cooldown in Mythic+.
Flash of LightHeal1.5s castFast heal. With an Infusion of Light proc it is instant and much stronger; aim it at a Beacon target with Moment of Compassion.
Holy LightHeal2s castA huge but very expensive heal. Only cast it when someone needs healing and you have no Holy Power or Infusion proc.
Word of GlorySpenderInstant · -3 Holy PowerYour main single-target spender. Herald of the Sun turns it into Eternal Flame, which adds a heal over time.
Light of DawnSpenderInstant · -3 Holy PowerHeals up to five injured allies around you. Use it when several people are hurt and a single-target spend would overheal.
Shield of the RighteousSpenderInstant · -3 Holy PowerDamage dump for Holy Power when nobody needs healing; it also returns a little mana.
Cooldowns
Beacon of VirtueCooldownInstant · 15s cd · 9s longRaid build choice: beacons you and four injured allies for 9 seconds. Your biggest mana sink and usually your top heal; follow it with Divine Toll.
Divine TollCooldownInstant · 45s cd · +5 Holy PowerCasts Holy Shock on up to five allies at once. Holy's version has a 45-second cooldown; in raid, press it during Beacon of Virtue.
Avenging WrathCooldownInstant · 1m 30s cd · 25s longMore healing, damage and crit. Call of the Righteous makes it a 90-second cooldown and Sanctified Wrath lengthens it; use it on cooldown unless it is assigned.
Aura MasteryCooldownInstant · 3m cd · 8s longRaises Devotion Aura to 12% damage reduction for the group for 8 seconds. A planned raid cooldown, not an emergency button.
Holy ArmamentsExternalInstant · 1m cd ×2 · +3 Holy PowerLightsmith only: alternates between Holy Bulwark (an absorb shield) and Sacred Weapon on an ally, and generates Holy Power.
Blessing of SacrificeExternalInstant · 2m cd · 12s longMoves 30% of an ally's damage onto you until you drop to 20% health.
Blessing of ProtectionExternalInstant · 5m cd · 10s longPhysical immunity on an ally; removes bleeds. Never on the tank. Causes Forbearance.
Lay on HandsExternalInstant · 7m cdHeals for your full maximum health; 7 minutes with Unbreakable Spirit. Do not hoard it.
Survival
Divine ProtectionDefensiveInstant · 42s cd · 8s long20% damage reduction, usable while stunned. 60 seconds base, 42 with Unbreakable Spirit.
Divine ShieldDefensiveInstant · 3m 30s cd · 8s longFull immunity. Also lets you solo-soak some mechanics or keep healing through a deadly moment.
Utility
Beacon of LightUtilityInstantCopies part of your direct healing onto the beacon target. Keep it on a tank, and keep a beacon near the ranged group so your Mastery reaches them.
CleanseUtilityInstant · 8s cdRemoves magic, and with Improved Cleanse poisons and diseases.
Blessing of FreedomUtilityInstant · 25s cd · 8s longImmunity to slows and roots for an ally.
Hammer of JusticeUtilityInstant · 45s cd6-second stun. Holy has no interrupt in Midnight, so this and Blinding Light are your cast stops.
IntercessionUtility2s cast · 10m cd · -3 Holy PowerBattle resurrection that costs 3 Holy Power.
Builds / Talents
Raid and Mythic+ talents
LightsmithMythic+Most top Mythic+ Holy Paladins run it (41 of the top 50 on Murlok). Holy Armaments gives a shield or a damage-and-healing weapon to an ally and, since 12.0.5, three Holy Power per cast.
Herald of the SunRaidMethod's recommended raid builds use it: Word of Glory becomes Eternal Flame, which recent buffs made the bulk of your healing, and Dawnlight adds healing over time after Divine Toll.
43 of the top 50 Mythic+ players run Lightsmith (4165–4375 rating). Murlok.io
Mythic+
239,446 logs · 2026-11-05T12:00:00Z
Consensus loadoutRecommended
Popularity 98.8% heatmap match · 98.8% heatmap match
Recommended loadout is the closest match to Archon’s aggregate popularity across top parses — not a single one-off key.
Sample size: 239446 top parses. Only talents in the recommended loadout are drawn.
Class
Specialization
Hero
Only talents in this loadout are drawn (Lightsmith). Hover a node for its Wowhead tooltip.
Across 239,446 logs. A talent has to show up in at least 40% of them before it is part of the build.
Gear
What do I wear and enchant?
Stats for Mythic+
1Intellect
›
2Haste
›
3Critical Strike
›
4Versatility
›
5Mastery
Left to right — highest priority first. Sim your character when secondaries are close.
Based on data in the last 2 weeks, the stat priority for Holy Paladin looks to be Intellect > Haste > Crit > Vers > Mastery. However, there may be bias based on what gear is available to players.
What the top Mythic+ players actually have
Haste27% +1164
Critical Strike26% +762
Versatility12% +671
Mastery42% +494
Average secondary stats of the top 50 Mythic+ players (4165–4375 rating), from Murlok.io, updated 3 minutes ago.
4×piece set16×slots
Best in slot from Method.gg. Every slot is on the figure. Point at a piece to light it.
Wear 4 tier pieces. The 4-piece bonus is what this spec is tuned around.
2-piece: Infusion Of Light increases the healing of Flash Of Light by an additional 100% and absorb from Greater Judgement by an additional 100%
4-piece: Judgement now has a 20% chance to grant Infusion Of Light . Holy Light now has a 100% chance to grant Infusion Of Light , but its mana cost is increased by 50%.