SSoulBound
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Temple of Sethraliss is a four-boss snake-and-venom dungeon in northern Vol'dun. Returning for Midnight Season 2, it features lightning soak management on Galvazzt, burrow add control on Merektha, and a healing puzzle on Avatar of Sethraliss with Corrupted Lifeforce soaks and Faithless Tormentors.

Before you pull

Route & gate tips

  • The route is linear through the temple with gate opens after each boss — no skips available.
  • Bring multiple interrupts; nearly every trash pack has a high-priority caster.
  • The 33-minute timer allows moderate trash pacing, but Merektha and Avatar are time sinks.
  • CC Faithless Tickers and kill Krolusk Hatchlings before Hatch completes.
  • Save healer mana for Avatar of Sethraliss — final boss is a healing throughput check.

Trash priorities

  • Interrupt Faithless Lightning Warden Lightning Bolt and Chain Lightning — both required.
  • Kill Krolusk Hatchlings before they complete Hatch — spawned krolusks add significant damage.
  • Dispel Imbued Conduction before stun on expiration from Imbued Stormcallers.
  • Kill Loose Spark Channeler in gauntlets to stop stunning orb spawns.
  • Interrupt Temple Disruptor Essence Disruption on Eye channelers in Avatar trash.

Interrupt priority

Interrupt rotation
Faithless Lightning Wardenrequired
Lightning Bolt

Heavy single-target damage — assign per pack.

Faithless Lightning Wardenrequired
Chain Lightning

Raid-wide lightning damage — never let this complete.

Venomous Ophidianhigh
Venomous Spit

Stacking poison on the group — interrupt or kill fast.

Faithless Acolytehigh
Revitalizing Mist

Heals trash packs — interrupt to shorten pulls.

Twisted Hexxermedium
Flame Shock

Boss and Avatar trash — assign rotation.

Boss encounters

Adderis and Aspix

Twin snake bosses with Storm Blessed immunity on Aspix. Gale Force knockback into Thunder And Lightning soak, Tempest Winds puddle drops, and Aspix Frenzy after Adderis dies accelerate all mechanics.

Start hereFollow the flow before reading individual mechanics.

Full fight flow

Pull to win — follow each phase in order every time the loop repeats.

5 phases
  1. 1Everyone
    Pull & track immunity

    Track Storm Blessed on Aspix. Focus spot healing on Gust targets.

    Track which snake has Storm Blessed — do not waste damage on the immune boss. Kill Adderis first; immunity passes at 40%. Healers spot heal Gust targets immediately; frequency doubles during Aspix Frenzy after Adderis dies.

  2. 2Everyone
    Gale Force

    Loosely spread for lines. Use walls to stop knockback if needed.

    Loosely spread for Gale Force lines without cleaving allies. Use walls to stop knockback if you cannot cancel it. Pre-call 'stack for thunder' before Gale Force — Thunder And Lightning soak comes immediately after knockback.

  3. 3Everyone
    Thunder soak

    Collapse in melee after knockback for Thunder And Lightning split.

    Immediately after Gale Force knockback, collapse in melee to soak Thunder And Lightning — split the damage across the group. Missing the soak after knockback deals lethal damage to individuals. Tank runs back to melee for soak every cycle.

  4. 4Everyone
    Tempest Winds

    Two players drop puddles away from group and lightning trails.

    Tempest Winds players move out of the group and drop wind puddles at the edge of the arena. Do not drop puddles in paths used for Gale Force recovery or through the group center — floor denial compounds every cycle.

  5. 5Everyone
    Aspix Frenzy & win

    Kill Adderis first. Position for faster mechanics during Aspix Frenzy.

    Leave floor space at edges for Tempest Winds before Adderis dies. During Aspix Frenzy, Gust, Gale Force, and Tempest Winds happen more frequently — burn Aspix with cooldowns. Position for faster mechanic cadence; near-continuous movement damage means paced healer CDs.

New player checklist

  1. 1Track Storm Blessed immunity — starts on Aspix, passes between bosses at 40% health.
  2. 2Healers focus spot healing on Gust targets.
  3. 3Gale Force: lines on each player — loosely spread, use walls to stop knockback if you cannot cancel it.
  4. 4After Gale Force knockback, collapse in melee immediately for Thunder And Lightning soak — split damage.
  5. 5Tempest Winds on two players: move out of group and drop puddles out of the way.
  6. 6After Adderis dies, Aspix Frenzies — Gust, Gale Force, and Tempest Winds happen more frequently.
!

This will wipe you

  • Missing Thunder And Lightning soak after knockback — individuals take lethal damage.
  • Gale Force knockback launching players into Tempest Winds puddles.
  • Ignoring Storm Blessed — damaging immune snake wastes DPS and extends Frenzy overlap.
  • Stacked Tempest Winds puddles in the group center — floor denial compounds.

Mechanics

Kill

Storm Blessed

DPS

Immunity buff starting on Aspix; passes to the other boss at 40% health.

What you do

Track which snake has Storm Blessed — do not waste damage on the immune boss. Kill Adderis first; immunity passes at 40%. Swap target when immunity transfers.

Soak

Gale Force / Thunder And Lightning

Everyone

Gale Force puts a line on each player with strong knockback, then Thunder And Lightning requires a group soak.

What you do

Loosely spread for Gale Force lines without cleaving. Use walls to stop knockback if you cannot cancel it. Immediately after knockback, collapse in melee to soak Thunder And Lightning — split the damage.

Officer tip: Soak is right after knockback — pre-call 'stack for thunder' before Gale Force.

Spread

Tempest Winds

Everyone

Two players debuffed; drop wind puddles on expiration.

What you do

Tempest Winds players move out of the group and drop puddles at the edge of the arena. Do not drop puddles in paths used for Gale Force recovery.

Defensive

Gust

Healer

Random target damage that needs active spot healing.

What you do

Healers identify Gust targets immediately and spot heal. During Aspix Frenzy, Gust frequency increases — pre-hot when Frenzy starts.

Defensive

Aspix Frenzy

Everyone

After Adderis dies, Aspix enrages — faster Gust, Gale Force, and Tempest Winds.

What you do

Position for faster mechanic cadence before Adderis dies — leave floor space at edges for Tempest Winds. Burn Aspix during Frenzy with cooldowns.

Tank

Overload (Adderis)

Tank

Adderis gains Overload buff increasing damage — tank needs defensives.

What you do

Tank uses defensive when Adderis has Overload. Call Overload so healers ramp tank healing.

Tank
  • Defensive when Adderis has Overload buff.
  • Keep both snakes in cleave range early — kill Adderis first per immunity tracking.
  • After Gale Force, run back to melee for Thunder soak immediately.
  • During Aspix Frenzy, pre-position so Tempest Winds puddles have edge space.
Healer
  • Spot heal Gust targets every cast — frequency doubles during Frenzy.
  • Ramp before Gale Force into Thunder soak sequence.
  • Pre-hot Thunder soak targets after knockback.
  • During Frenzy, expect near-continuous movement damage — pace CDs.
DPS
  • Kill Adderis first; track Storm Blessed — do not hit immune snake.
  • Loosely spread Gale Force lines; stack in melee right after for Thunder soak.
  • Drop Tempest Winds puddles at arena edge, not through the group.
  • Burn Aspix during Frenzy — faster mechanics mean less idle time.