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  4. Temple Of Sethraliss
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Dungeons & raids

Temple of Sethraliss

Mythic+ guide · Battle for Azeroth · Patch 12.1

All dungeons

Temple of Sethraliss is a four-boss snake-and-venom dungeon in northern Vol'dun. Returning for Midnight Season 2, it features lightning soak management on Galvazzt, burrow add control on Merektha, and a healing puzzle on Avatar of Sethraliss with Corrupted Lifeforce soaks and Faithless Tormentors.

32:00Battle for Azeroth12.1

Route and gates

  • The route is linear through the temple with gate opens after each boss — no skips available.
  • Bring multiple interrupts; nearly every trash pack has a high-priority caster.
  • The 33-minute timer allows moderate trash pacing, but Merektha and Avatar are time sinks.
  • CC Faithless Tickers and kill Krolusk Hatchlings before Hatch completes.
  • Save healer mana for Avatar of Sethraliss — final boss is a healing throughput check.

Trash that ends keys

  • Interrupt Faithless Lightning Warden Lightning Bolt and Chain Lightning — both required.
  • Kill Krolusk Hatchlings before they complete Hatch — spawned krolusks add significant damage.
  • Dispel Imbued Conduction before stun on expiration from Imbued Stormcallers.
  • Kill Loose Spark Channeler in gauntlets to stop stunning orb spawns.
  • Interrupt Temple Disruptor Essence Disruption on Eye channelers in Avatar trash.

What to kick

2×

Always kick

Miss one and someone dies.

  • Lightning Bolt
    Faithless Lightning Warden

    Heavy single-target damage — assign per pack.

  • Chain Lightning
    Faithless Lightning Warden

    Raid-wide lightning damage — never let this complete.

2×

Kick when you can

Costs healing or time if it goes off.

  • Venomous Spit
    Venomous Ophidian

    Stacking poison on the group — interrupt or kill fast.

  • Revitalizing Mist
    Faithless Acolyte

    Heals trash packs — interrupt to shorten pulls.

1×

Spare kicks

Only when nothing above is casting.

  • Flame Shock
    Twisted Hexxer

    Boss and Avatar trash — assign rotation.

Adderis and Aspix

Twin snake bosses with Storm Blessed immunity on Aspix. Gale Force knockback into Thunder And Lightning soak, Tempest Winds puddle drops, and Aspix Frenzy after Adderis dies accelerate all mechanics.

The fight, in order

  1. 1

    Pull & track immunity

    Track Storm Blessed on Aspix. Focus spot healing on Gust targets.

    Track which snake has Storm Blessed — do not waste damage on the immune boss. Kill Adderis first; immunity passes at 40%. Healers spot heal Gust targets immediately; frequency doubles during Aspix Frenzy after Adderis dies.

    Everyone
  2. 2

    Gale Force

    Loosely spread for lines. Use walls to stop knockback if needed.

    Loosely spread for Gale Force lines without cleaving allies. Use walls to stop knockback if you cannot cancel it. Pre-call 'stack for thunder' before Gale Force — Thunder And Lightning soak comes immediately after knockback.

    Everyone
  3. 3

    Thunder soak

    Collapse in melee after knockback for Thunder And Lightning split.

    Immediately after Gale Force knockback, collapse in melee to soak Thunder And Lightning — split the damage across the group. Missing the soak after knockback deals lethal damage to individuals. Tank runs back to melee for soak every cycle.

    Everyone
  4. 4

    Tempest Winds

    Two players drop puddles away from group and lightning trails.

    Tempest Winds players move out of the group and drop wind puddles at the edge of the arena. Do not drop puddles in paths used for Gale Force recovery or through the group center — floor denial compounds every cycle.

    Everyone
  5. 5

    Aspix Frenzy & win

    Kill Adderis first. Position for faster mechanics during Aspix Frenzy.

    Leave floor space at edges for Tempest Winds before Adderis dies. During Aspix Frenzy, Gust, Gale Force, and Tempest Winds happen more frequently — burn Aspix with cooldowns. Position for faster mechanic cadence; near-continuous movement damage means paced healer CDs.

    Everyone

Do this

  1. Track Storm Blessed immunity — starts on Aspix, passes between bosses at 40% health.
  2. Healers focus spot healing on Gust targets.
  3. Gale Force: lines on each player — loosely spread, use walls to stop knockback if you cannot cancel it.
  4. After Gale Force knockback, collapse in melee immediately for Thunder And Lightning soak — split damage.
  5. Tempest Winds on two players: move out of group and drop puddles out of the way.
  6. After Adderis dies, Aspix Frenzies — Gust, Gale Force, and Tempest Winds happen more frequently.

Not this

  • Missing Thunder And Lightning soak after knockback — individuals take lethal damage.
  • Gale Force knockback launching players into Tempest Winds puddles.
  • Ignoring Storm Blessed — damaging immune snake wastes DPS and extends Frenzy overlap.
  • Stacked Tempest Winds puddles in the group center — floor denial compounds.

Mechanics

  • Boss
  • Add
  • Tank
  • Healer
  • Damage
  • Get out
  • Stand here
Swap with immunity
  1. The immune snake takes no damage: hit the other one.
  2. Kill Adderis first.
  3. At 40% the immunity passes across: swap targets with it.

Storm Blessed

Track which snake has Storm Blessed — do not waste damage on the immune boss. Kill Adderis first; immunity passes at 40%. Swap target when immunity transfers.

Immunity buff starting on Aspix; passes to the other boss at 40% health.

Damage
Spread, then stack
  1. A line through each player knocks them back: spread loosely.
  2. Use a wall to stop the knockback if you cannot cancel it.
  3. Then collapse into melee at once to share Thunder And Lightning.

Gale Force / Thunder And Lightning

Loosely spread for Gale Force lines without cleaving. Use walls to stop knockback if you cannot cancel it. Immediately after knockback, collapse in melee to soak Thunder And Lightning — split the damage.

Gale Force puts a line on each player with strong knockback, then Thunder And Lightning requires a group soak.

Call it: Soak is right after knockback — pre-call 'stack for thunder' before Gale Force.

Everyone
Puddles to edge
  1. Tempest Winds debuffs two players.
  2. They leave the group and drop the puddles at the arena edge.
  3. Keep them off the paths used after Gale Force.

Tempest Winds

Tempest Winds players move out of the group and drop puddles at the edge of the arena. Do not drop puddles in paths used for Gale Force recovery.

Two players debuffed; drop wind puddles on expiration.

Everyone
Spot heal
  1. Gust hits a random player.
  2. Healer finds the target and spot heals at once.
  3. During Aspix Frenzy it comes more often: pre-heal.

Gust

Healers identify Gust targets immediately and spot heal. During Aspix Frenzy, Gust frequency increases — pre-hot when Frenzy starts.

Random target damage that needs active spot healing.

Healer
Burn Aspix
  1. When Adderis dies, Aspix frenzies.
  2. Gust, Gale Force and Tempest Winds all come faster.
  3. Keep the edges clear for puddles and burn Aspix with cooldowns.

Aspix Frenzy

Position for faster mechanic cadence before Adderis dies — leave floor space at edges for Tempest Winds. Burn Aspix during Frenzy with cooldowns.

After Adderis dies, Aspix enrages — faster Gust, Gale Force, and Tempest Winds.

Everyone
Defensive on Overload
  1. Adderis gains Overload and hits harder.
  2. Tank uses a defensive while it is up.
  3. Call it so the healer ramps tank healing.

Overload (Adderis)

Tank uses defensive when Adderis has Overload. Call Overload so healers ramp tank healing.

Adderis gains Overload buff increasing damage — tank needs defensives.

Tank

Your job

Tank

  • Defensive when Adderis has Overload buff.
  • Keep both snakes in cleave range early — kill Adderis first per immunity tracking.
  • After Gale Force, run back to melee for Thunder soak immediately.
  • During Aspix Frenzy, pre-position so Tempest Winds puddles have edge space.

Healer

  • Spot heal Gust targets every cast — frequency doubles during Frenzy.
  • Ramp before Gale Force into Thunder soak sequence.
  • Pre-hot Thunder soak targets after knockback.
  • During Frenzy, expect near-continuous movement damage — pace CDs.

Damage

  • Kill Adderis first; track Storm Blessed — do not hit immune snake.
  • Loosely spread Gale Force lines; stack in melee right after for Thunder soak.
  • Drop Tempest Winds puddles at arena edge, not through the group.
  • Burn Aspix during Frenzy — faster mechanics mean less idle time.
From the Encounter JournalBlizzard's own notes and ability list for Adderis and Aspix

Adderis is a fearsome warrior, unleashing deadly electric attacks like his twofold strike Thunder and Lightning. Aspix is a relentless caster, creating powerful winds that damage and disrupt. Adderis and Aspix alternate being Storm Blessed, which grants them immunity to damage.

Damage

  • Storm Blessed alternates between the sethrak duo which grants damage immunity.
  • Thunder and Lightning is a two part attack, the first of which inflicts damage divided evenly between players hit.
  • Gale Force violently pushes players backwards.

Healers

  • Tempest Winds inflict damage to players upon creation.
  • Thunder and Lightning is a two part attack, the first of which inflicts damage divided evenly between players hit.
  • Gale Force violently pushes players backwards.

Tanks

  • Overload causes Adderis to rapidly inflict additional Nature damage with each attack.
  • Thunder and Lightning is a two part attack, the first of which inflicts damage divided evenly between players hit.
  • Gale Force violently pushes players backwards.
  • Storm Blessed
  • Frenzy
  • Adderis
    • Thunder and Lightning
    • Overload
  • Aspix
    • Tempest Winds
    • Gale Force
    • Gust

From Blizzard's Encounter Journal (game data API). Ability tooltips via Wowhead.