SSoulBound
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Kings' Rest is a four-boss Zandalari tomb dungeon in western Zuldazar. Returning for Midnight Season 2 with updated pacing, it remains a route-efficiency and boss-execution key — Animated Gold from Spit Gold, Council totem priority, and Dazar's mount phase define the run.

Before you pull

Route & gate tips

  • Standard route pulls trash in a linear path through the tomb — no skips, but gate timing matters.
  • Use % routes from Mythic Dungeon Tools; Blizzard adapted enemy forces for modern M+ pacing.
  • Pull efficiently between bosses — the 33-minute timer has little slack for double pulls gone wrong.
  • CC Zanchuli Witch doctors and Anima-filled Vessels to control dangerous trash packs.
  • Save major cooldowns for Council of Tribes and King Dazar — the final two bosses are throughput checks.

Trash priorities

  • Interrupt Zanchuli Witch Doctor Shadow Bolt Volley — required on every pull with this mob.
  • CC or kill Anima-filled Vessels before they detonate for massive group damage.
  • Kill Honored Ancestors quickly — their Ancestor's Fury buff nearby mobs.
  • Dispel Poison Nova from Spire Guardian and dodge Quaking Leap landing zones.
  • Break Entomb sarcophagus shakes quickly in trash — Wail of Mourning damage ramps.

Interrupt priority

Interrupt rotation
Zanchuli Witch Doctorrequired
Shadow Bolt Volley

Raid-wide shadow damage — highest trash priority.

Spectral Brutehigh
Devour

Heals the mob significantly — interrupt or kill fast.

Spire Guardianhigh
Hex

CCs a player — interrupt or dispel immediately.

Honored Ancestorhigh
Ancestral Fury

Buffs nearby mobs — kill ancestor or interrupt the cast.

Half-Finished Mummymedium
Wretched Discharge

Interrupt on Mchimba adds and trash mummies.

Boss encounters

The Golden Serpent

A gold-coated serpent that spits molten gold pools, summons Animated Gold on Lucre's Call, and channels Serpentine Gust. Stack Spit Gold puddles and cleave Animated Gold blobs.

Start hereFollow the flow before reading individual mechanics.

Full fight flow

Pull to win — follow each phase in order every time the loop repeats.

5 phases
  1. 1Everyone
    Pull & stack pools

    Drop Spit Gold puddles near existing pools. Tank faces away for Tail Thrash.

    If targeted by Spit Gold, drop your pool next to existing gold puddles to cluster them in one corner. Tank faces the serpent away from the group — Tail Thrash swipes anyone behind the tail. Use a defensive on Spit Gold if you are the target.

  2. 2DPS
    Lucre's Call

    Puddles become Animated Gold — cleave blobs with slows and CC.

    The moment Lucre's Call fires, every gold pool spawns an Animated Gold blob. Kill or CC blobs immediately with slows and roots — any blob reaching the boss empowers it and stacks raid damage. Cleave them before they path to the serpent.

  3. 3Healer
    Serpentine Gust

    Healers ramp for channel. Group CDs for raid-wide damage.

    Healers pre-shield and top the group before every Serpentine Gust channel — it is the main predictable spike and a timer killer at high keys. Pop a group defensive if available. DPS should not greed damage during the cast window.

  4. 4Everyone
    Dodge charge

    Move perpendicular to Serpent Charge. Avoid gold trails.

    When the serpent charges, move perpendicular to the line — not along it. Gold trails left behind apply a fire DoT that stacks fast. Tank keeps the boss positioned so charge paths do not cut through the group stack.

  5. 5Everyone
    Repeat & win

    Loop pool stacking, gold blob cleave, and Gust ramps until serpent dies.

    Every cycle repeats: cluster Spit Gold, cleave blobs on Lucre's Call, ramp for Gust, dodge charge. Scattered pools mean blobs everywhere — that is the primary wipe cause. Hold burst for post-Gust windows when blobs are dead.

New player checklist

  1. 1Spit Gold on two random players — drop puddles near existing pools so they cluster.
  2. 2On Lucre's Call: Spit Gold puddles become Animated Gold — cleave blobs down with slows and CC.
  3. 3Healers ramp for Serpentine Gust channel — raid-wide damage needs group CDs.
  4. 4Tank faces serpent away from group for Tail Thrash — swipe hits behind the boss.
  5. 5Dodge Serpent Charge lines and gold trails left behind.
  6. 6Use defensives on Spit Gold if targeted — pool spawns under you hurt.
!

This will wipe you

  • Scattered Spit Gold puddles — Animated Gold spawns everywhere on Lucre's Call.
  • Missing Serpentine Gust ramp — channel is a timed run killer at high keys.
  • Melee standing in Tail Thrash swipe zone behind the serpent.
  • Letting Animated Gold reach the boss — empowerment stacks raid damage.

Mechanics

Soak

Spit Gold / Lucre's Call

Everyone

Spit Gold drops pools on two players; Lucre's Call turns pools into Animated Gold adds.

What you do

Drop Spit Gold puddles near existing pools to cluster them. On Lucre's Call, cleave Animated Gold blobs immediately — use slows and CC so they do not reach the boss and empower it.

Kill

Animated Gold

DPS

Blobs spawned from gold pools during Lucre's Call. Empower the boss if they reach it.

What you do

Kill or CC Animated Gold the moment Lucre's Call spawns them. Slows and roots prevent blobs from empowering the serpent — empowerment stacks raid damage.

Defensive

Serpentine Gust

HealerEveryone

Channeled raid-wide damage that needs healing cooldowns.

What you do

Healers ramp before Serpentine Gust every time — use group defensive or healing CD. DPS do not skip mechanics to greed damage before Gust.

Tank

Tail Thrash

TankEveryone

Tail swipe hitting players behind the serpent.

What you do

Tank faces the serpent away from the group. Melee stay in front of the boss — Tail Thrash chunks anyone behind the tail.

Move

Serpent Charge

Everyone

Serpent charges across the arena leaving gold trails.

What you do

Move perpendicular to the charge line. Do not stand in gold trails left behind — fire DoT stacks fast.

Tank
  • Face the serpent away from the group for Tail Thrash every moment of the fight.
  • Kite the boss so new Spit Gold pools cluster with existing ones.
  • Defensive on Spit Gold if you are targeted — pool under tank hurts the group.
  • During Serpent Charge, move perpendicular to the line, not along it.
Healer
  • Ramp before every Serpentine Gust — call for group CD if needed.
  • Pre-hot Spit Gold targets before pools spawn under them.
  • Animated Gold reaching boss means higher sustained damage — call for blob kills.
  • Dispel Molten Gold from pools if players are forced through puddles.
DPS
  • Drop your Spit Gold pool next to existing pools — clustered blobs are cleaveable.
  • Kill Animated Gold on Lucre's Call with slows and CC — before they reach the boss.
  • Stay in front of the serpent — never stand in Tail Thrash zone.
  • Hold burst for post-Gust windows when blobs are dead.