Skip to content
SoulBound
Home
Specs
Class GuidesTier ListsSpec BalanceLeaderboardsGear vs MetaEnchants & GemsGroup utility
Workbench
All ToolsSimArmoryWarcraft LogsWeekly HubSoulUI
Dungeons & raids
Mythic+Top RunsDungeon GuidesRaid GuidesWarcraft LogsWeekly Hub
Collect & craft
ProfessionsMountsPets & catalogs
Commons
ForumsWoW NewsContactCoverage
Guild
Guild ProfileGuild LadderHousingEventsGuild RosterJoin Us
SoulBound
  1. Home
  2. Specs
  3. Class Guides
  4. Arcane Mage
Recruiting nowUS reset in—
SoulBound

Retail WoW, laid out step by step. Every tool here works without an account.

  • Method best-in-slot lists
  • Archon talent and gear consensus
  • Warcraft Logs rankings and parses
  • Raider.IO Mythic+ scores
  • Blizzard API characters and realms
  • SimulationCraft our own sim worker

Specs

  • Class Guides
  • Tier Lists
  • Spec Balance
  • Leaderboards
  • Gear vs Meta
  • Enchants & Gems
  • Group utility

Workbench

  • All Tools
  • Sim
  • Armory
  • Warcraft Logs
  • Weekly Hub
  • SoulUI

Dungeons & raids

  • Mythic+
  • Top Runs
  • Dungeon Guides
  • Raid Guides
  • Warcraft Logs
  • Weekly Hub

Collect & craft

  • Professions
  • Mounts
  • Pets & catalogs

Commons

  • Forums
  • WoW News
  • Contact
  • Coverage

Guild

  • Guild Profile
  • Guild Ladder
  • Housing
  • Events
  • Guild Roster
  • Join Us

World of Warcraft and Blizzard Entertainment are trademarks of Blizzard Entertainment, Inc. This is a fan site and is not affiliated with or endorsed by Blizzard.

Arcane Mage

Stack Arcane Salvo with Missiles, cash it in with Barrage, and fire every Prismatic Bolt.

Damage
Gear: Method.ggBuilds: Archon consensus, M+ This Week (+7–+19)Updated 10/29/2026 by Guild guides
Playing

Midnight rebuilt Arcane from the ground up. The old burn and conserve phases are gone and mana barely matters this season. Arcane Missiles, fed by Clearcasting, stacks Arcane Salvo; Arcane Barrage at 4 Arcane Charges spends those stacks for a big hit and a chance at Prismatic Bolt, the Season 2 apex proc. Arcane Surge every 90 seconds and Touch of the Magi every 45 give you a big burst and a smaller one in between.

Difficulty
The Midnight rework took mana planning out of the spec, so the old burn and conserve phases are gone. What is left is reading Clearcasting, Arcane Salvo and Arcane Charges every global and spending the Prismatic Bolt proc the moment it lights.
Resource
Arcane Charges, Arcane Salvo and Mana
Hero talents in keys
Sunfury
Standing this patch
ARaid
Brings to the group
  • InterruptCounterspell (25s)
  • StunDragon's Breath, Supernova, Ring of Frost
  • DispelRemove Curse
  • PurgeSpellsteal
  • Battle resnone
  • LustTime Warp
  • MobilityBlink or Shimmer, Alter Time

Pick any button below to follow it through the guide: where it sits in the opener, which rung of the priority fires it, and every mistake it is part of.

  1. 1Arcane Blast
  2. 2Arcane Missiles
  3. 3Arcane Barrage
  4. 4Prismatic Bolt
  5. 520sArcane Orb
  6. 645sTouch of the Magi
  7. 71m 30sArcane Surge
  1. s145sEvocation
  2. s230sPrismatic Barrier
  3. s31mAlter Time
  4. s44mIce Block
  5. s52mMirror Image
  6. s62mGreater Invisibility
  7. s725sCounterspell
  8. s830sShimmer
  9. s95mTime Warp
  10. Spellsteal
  11. 8sRemove Curse

Rotation

What do I press?

Press order

  1. 1Arcane Orb0.0s
  2. 2Arcane Missiles1.5s
  3. 3Arcane Blast4.0s
  4. 4Arcane Missiles6.3s
  5. 5Arcane Missiles8.8s
  6. 6Arcane Barrage11.3s
  7. 7Arcane Orb12.8s
  8. 8Prismatic Bolt14.3s
  9. 9Arcane Missiles16.8s
  10. 10Arcane Blast19.3s
  11. 11Arcane Missiles21.5s
  12. 12Arcane Missiles24.0s
  13. 13Arcane Barrage26.5s
  14. 14Arcane Orb28.0s

Arcane Orb0.0s

Fires because you have fewer than 3 Arcane Charges. On a pack it gives a charge for every enemy it passes through.

0s5s10s15s20s25s30s

One press per global at base haste (1.5s), longer for casts. Real pulls drift with haste and procs; the order is what matters.

Cooldowns and when to use them

90-second window: 35% more spell damage for 15 seconds and a full mana refund. As Sunfury it also brings the Arcane Phoenix and ends in Arcane Soul.

What the simulations press

Executed every time the actor is available.

  1. Counterspell
  2. Arcane Barragefight remains<gcd.max*2 and arcane charge.stack=4
  3. splintering sorcery
  4. not splintering sorcery
  5. Arcane Barragespellfire spheres and not arcane surge.up

From SimulationCraft's mage_arcane.simc, changed Sep 6, 2026. This is what the simulations behind most guides press; conditions are shown as SimC writes them.

What top players actually cast

Below are the opening rotations from a small sample of recent top Arcane Mage rankings for Altar of Fangs. You can use this to compare to your own opener and find potential points of improvement. Note that the opener for some specs may vary based on when certain buffs proc.

  1. 1.0s1Arcane Explosion
  2. 2.2s2Arcane Explosion
  3. 3.3s3Arcane Explosion
  4. 4.5s4Arcane Explosion
  5. 4.7s5Alter Time
  6. 5.4s6Shimmer
  7. 7.2s7Greater Invisibility
  8. 10.8s8Alter Time
  9. 11.6s9Arcane Orb
  10. 12.8s10Mirror Image
  11. 13.0s11Time Warp
  12. 13.2s12Liquid Luster
  13. 15.5s13Arcane Missiles
  14. 16.9s14Ice Cold
48 castsover 75.0sSource log ↗

Abilities

What does each button do?

Rotation

  • Arcane BlastBuilder2.3s cast · +1 Arcane ChargeYour filler. Each Arcane Charge makes it hit harder, cost more and cast faster.
  • Arcane MissilesProc2.5s cast · +1 Arcane Salvo per waveOnly castable with Clearcasting. Each of its waves adds a stack of Arcane Salvo, which is what makes Arcane Barrage hit hard.
  • Arcane BarrageSpenderInstant · Spends all Arcane Charges and Arcane SalvoInstant spender. Fire it at 4 charges with a healthy Salvo stack; spending Salvo is what rolls for Prismatic Bolt.
  • Prismatic BoltProc2.5s cast · +4 Arcane ChargesThe Season 2 apex proc. A chance to light when Arcane Barrage spends Salvo, it hits very hard and cleaves, and it does not stack, so cast it before the next proc can overwrite it.
  • Arcane OrbBuilderInstant · 20s cd · +1 Arcane Charge, +1 per enemy hitInstant charge builder. Use it when you are sitting on fewer than 3 charges, usually right after an Arcane Barrage.

Cooldowns

  • Touch of the MagiCooldownInstant · 45s cd · 12s long · +4 Arcane ChargesStores a share of your damage on the target for 12 seconds, then explodes. Cast it while an Arcane Barrage is in the air; every second use pairs with Arcane Surge.
  • Arcane SurgeCooldown2.5s cast · 1m 30s cd · 15s long · Spends all Mana, grants ClearcastingYour big window: dumps your mana into a nuke, then gives 15 seconds of 35% more spell damage and huge mana regen. As Sunfury it also summons the Arcane Phoenix and ends in Arcane Soul.

Survival

  • Prismatic BarrierDefensiveInstant · 30s cd ×2 · 1m longAbsorb shield that also cuts magic damage taken. Two charges with Improved Prismatic Barrier; keep one up before every pull.
  • Alter TimeDefensiveInstant · 1m cd · 10s longSnapshots your health and position, then puts you back on the second press. A heal after a big hit, or a free reposition; with Time Walk it also resets Shimmer.
  • Ice BlockDefensiveInstant · 4m cd · 10s longFull immunity for 10 seconds at the cost of doing nothing. Some builds swap it for Ice Cold, a 70% damage reduction you can keep casting through.
  • Greater InvisibilityDefensiveInstant · 2m cd · 20s longDrops all threat and makes you untargetable until you act. It no longer reduces damage taken, so it is an escape, not a mitigation button.

Utility

  • EvocationUtility3s cast · 45s cdRefills mana. Only for a genuine empty bar with Arcane Surge far away; with this season's mana returns you will rarely press it.
  • Mirror ImageUtilityInstant · 2m cd · 15s longIn Midnight this is a threat tool: you generate almost no threat while the images last. With Refractive Images it also spreads more of your incoming damage over time.
  • CounterspellInterruptInstant · 25s cdInterrupt with a school lockout, 40 yards, on a 25 second cooldown.
  • ShimmerMovementInstant · 30s cd ×2Blink that works mid-cast and off the global cooldown, so you keep channeling Arcane Missiles while you reposition.
  • Time WarpUtilityInstant · 5m cd · 40s long30% haste for the whole group. In a raid, use it with Arcane Surge on pull unless your group is saving lust for a later phase.
  • SpellstealUtilityInstantSteals a magic buff from an enemy. The answer to enrage-free magic buffs on trash and some boss shields.
  • Remove CurseUtilityInstant · 8s cdRemoves curses from an ally; your only dispel.

Builds / Talents

Raid and Mythic+ talents

  • SunfuryRaid and Mythic+The default for raid and Mythic+ this season; every top-50 Mythic+ Arcane Mage on Murlok runs it. Arcane Surge summons an Arcane Phoenix, banks your Spellfire Spheres, and ends in Arcane Soul, a short spell where every Arcane Barrage refunds Clearcasting and 4 Arcane Charges.
  • SpellslingerSituationalBuilds around Splinters and Arcane Orb charges. Playable, but its Orb and Missiles talents pull in different directions and it sims behind Sunfury everywhere right now.

50 of the top 50 Mythic+ players run Sunfury (4119–4340 rating). Murlok.io

Mythic+

245,927 logs · 2026-11-05T12:00:00Z

Consensus loadoutRecommended
Popularity 97.5% heatmap match · 97.5% heatmap match
Paste in-game: Talents → Import
C4DAAAAAAAAAAAAAAAAAAAAAAMzwMLzMmFMzQzMzAAAwAAmZmmlllZAAsBAwGMzMsZZGzsMjxMzMzwCzMzMzAAMAAADwMDwAghZmB
Sample Warcraft Logs report ↗

Recommended loadout is the closest match to Archon’s aggregate popularity across top parses — not a single one-off key.

Sample size: 245927 top parses. Only talents in the recommended loadout are drawn.

Class
1/21/21/2
Specialization
1/21/21/23/4
Hero

Only talents in this loadout are drawn (Sunfury). Hover a node for its Wowhead tooltip.

Across 245,927 logs. A talent has to show up in at least 40% of them before it is part of the build.

Gear

What do I wear and enchant?

Stats for Mythic+

1Intellect
›
2Haste
›
3Crit
›
4Vers
›
5Mastery

Left to right — highest priority first. Sim your character when secondaries are close.

Based on data in the last 2 weeks, the stat priority for Arcane Mage looks to be Intellect > Haste > Crit > Vers > Mastery. However, there may be bias based on what gear is available to players.

What the top Mythic+ players actually have

  1. Haste28% +998
  2. Critical Strike25% +837
  3. Mastery35% +705
  4. Versatility10% +525

Average secondary stats of the top 50 Mythic+ players (4119–4340 rating), from Murlok.io, updated 2 hour ago.

4×piece set: Arcane Mage16×slots

Best in slot from Method.gg. Every slot is on the figure. Point at a piece to light it.

Wear 4 tier pieces. The 4-piece bonus is what this spec is tuned around.

2-piece: Arcane Missiles fires 1 additional Missile and does 20% increased damage

4-piece: Each wave of Arcane Missiles increases the damage of your next Arcane Blast , Arcane Pulse , or Prismatic Bolt! by 3%, up to 24%.

Patch 12.1.5

  • HeadTierBiS
    Venomkeeper's Horrific Cowl
    Ula'tek
  • NeckBiS
    Aqirbane Reliquary
    Ula'tek
  • ShoulderTierBiS
    Primal Leywarden's Manaflux
    The Lost Explorers
  • BackBiS
    Silken Voodoo Drape
    The Coiled Altar
  • ChestTierBiS
    Crest Of The Primal Leywarden
    Vashnik the Malignant
  • WristBiS
    Martyr's Bindings
    Crafted
  • HandsTierBiS
    Primal Leywarden's Manashapers
    Entombed Sentinels
  • WaistBiS
    Caustic Chain-Wrapped Sash
    Sszorak
  • LegsTierBiS
    Voidweaver's Leggings
    Kith'ix
  • FeetBiS
    Cackling Soultreads
    The Coiled Altar
  • Finger 1BiS
    Band Of The Swarmcaller
    Kith'ix
  • Finger 2BiS
    Pilfered Precious Band
    Den of Narolakk
  • Trinket 1BiS
    Freightrunner's Flask
    Murder Row
  • Trinket 2BiS
    Twisted Horror's Tendril
    Kith'ix
  • Main HandBiS
    Jan'thrazet, The Soul Fang
    Ula'tek
  • Off HandBiS
    Aln'hara Lantern
    Crafted

Log meta from Archon · updated 2026-11-05T12:00:00Z

Embellishment

The combo the most logs are running.

  • Arcanoweave Lining+Hunter's Ritual Stone58.2%

Enchant on each piece

SlotEnchantPopularity
ChestMark of the Worldsoul86.4%
RingsEyes of the Eagle82.0%
HeadEmpowered Rune of Avoidance70.2%
Main-HandRite of the Hash'ey64.2%
FeetLynx's Dexterity62.8%
ShouldersAmirdrassil's Grace61.9%
LegsSunfire Silk Spellthread58.6%

Gem in each socket

SocketGemPopularity
Epic GemIndecipherable Eversong Diamond62.8%
GemFlawless Quick Lapis35.6%

Flasks, potions & food

Midnight tier picks for Arcane — match flask to your simmed best secondary.

  • FlaskFlask of the Blood Knights
  • Combat potionTempered Potion or Potion of Unwavering Focus on burn windows
  • Health potionConcentrated Silvermoon Health Potion
  • FoodFeast or best personal food matching your sim
  • NotePre-pot before pull; second potion during lust or boss burn
  • NoteVoid-Touched Augment Rune for raid prog and high keys

More trinket options

  1. 1Freightrunner's FlaskBiS pick · 344 · Dungeons
  2. 2Vexhul's Everflowing Gland344 · Raids
  3. 3Twisted Horror's Tendril344 · Raids
  4. 4Font of Venomous Rage344 · Raids
  5. 5Mindpiercer's Sigil344 · Dungeons
  6. 6Vile Vial of Volatile Venom344 · Dungeons

Best-to-good single-target order from Liquid Armory (Oct 12, 2026). Filled marks = higher on the list. Your own gear can change the order — sim before you buy.

What top players wear

Trinkets

  • Twisted Horror's Tendril44
  • Freightrunner's Flask23
  • Hex Lord's Dooming Idol16
  • Gebbo's Bottomless Bag13
  • Wavecaller's Seastone4

Embellishment

  • Arcanoweave Lining66

Players of the top 50 using each, from Murlok.io.

Utility

Interrupts, defensives, and what you bring

Interrupts

  • Counterspell is on a 25 second cooldown; take a regular kick slot in Mythic+.
  • Supernova knocks a pack up, and Dragon's Breath disorients a cone; both stop casts on trash that has no kick immunity.

Staying alive

  • Keep Prismatic Barrier up between pulls and recast it before predictable damage; two charges and a half-global cast make this free.
  • Alter Time before a big hit, then press it again to return to the health you had.
  • Ice Block (or Ice Cold if you take it) for the one hit you cannot survive otherwise.
  • Mirror Image no longer reduces damage on its own; with Refractive Images it spreads more incoming damage over time. Greater Invisibility is a threat drop and escape.

Utility

  • Time Warp for group haste.
  • Arcane Intellect for the group's Intellect buff.
  • Remove Curse for curses and Spellsteal for enemy magic buffs.
  • Polymorph, Mass Polymorph and Ring of Frost for crowd control.

In Mythic+

  • Use Touch of the Magi on the enemy that must die first or will live longest; it does most of its damage when it expires.
  • Do not hold Arcane Surge for a perfect pack. It comes back every 90 seconds and it is also your mana refill.
  • Prismatic Bolt splashes most of its damage onto nearby enemies; on big pulls, plan your movement so you can stand still for it.
  • Take a kick rotation slot with Counterspell; at 25 seconds it is one of the shorter ranged interrupts.

Mistakes

What do people get wrong?

  1. Playing the old burn and conserve phases

    Wrong
    1. Arcane Blast
    2. Arcane Blast
    3. Arcane Blast
    4. Arcane Blast
    5. Evocation
    Right
    1. Arcane Missiles
    2. Arcane Barrage
    3. Arcane Orb
    4. Arcane Missiles

    The Midnight rework took the mana game out of Arcane. Damage now comes from Missiles stacking Arcane Salvo and Barrage spending it, not from saving mana for a burn.

  2. Sitting on Prismatic Bolt

    Wrong
    1. Arcane Barrage
    2. Arcane Blast
    3. Arcane Missiles
    4. Arcane Barrage
    Right
    1. Arcane Barrage
    2. Prismatic Bolt
    3. Arcane Missiles
    4. Arcane Barrage

    The proc does not stack. If the next Barrage procs it again while you still hold one, the old one is lost.

  3. Barraging without Salvo

    Wrong
    1. Arcane Blast
    2. Arcane Blast
    3. Arcane Barrage
    Right
    1. Arcane Missiles
    2. Arcane Missiles
    3. Arcane Barrage

    Barrage gets most of its damage, and its Prismatic Bolt chance, from the Salvo it spends. Build stacks with Missiles first.

  4. Casting Touch before the Barrage

    Wrong
    1. Touch of the Magi
    2. Arcane Barrage
    3. Arcane Blast
    Right
    1. Arcane Barrage
    2. Touch of the Magi
    3. Arcane Missiles

    Touch grants 4 charges. Cast first, those charges are spent by the Barrage; cast second, they refill you at once.

Playstyle

Is this spec for me?

How it plays

  • Clearcasting lets you cast Arcane Missiles, and each wave adds a stack of Arcane Salvo.
  • Arcane Barrage spends all Arcane Charges and all Salvo; aim for 4 charges and 12 or more Salvo.
  • Spending Salvo can proc Prismatic Bolt. It does not stack, so cast it before the next Barrage.
  • Arcane Surge (90s) plus Touch of the Magi is the big window; the Touch in between (45s) is a smaller one. As Sunfury, Surge ends in Arcane Soul, where every Barrage refunds Clearcasting and 4 charges.
  • Running out of mana is fine: Barrage, keep going, and Arcane Surge refills you.

Strong at

  • Heavy burst every 90 seconds with a smaller window every 45
  • Single-target damage climbs when extra enemies are around
  • Good mobility with Shimmer, Blink and Alter Time
  • Time Warp, Arcane Intellect, Spellsteal and Remove Curse

Weak at

  • A large share of damage rides on the random Prismatic Bolt proc
  • Little self-healing; defensives are about preventing damage, not recovering
  • Cast-heavy, so poorly planned movement costs a lot
Checked against patch 12.1.5 on 2026-10-22 using Wowhead Arcane Mage rotation (updated 2026-10-16), Wowhead Arcane Mage overview, Wowhead Arcane Mage stat priority, SimulationCraft Arcane APL (midnight branch), Murlok.io Arcane Mage Mythic+. Builds and gear from top logs via Archon, updated 2026-11-05T12:00:00Z. If something here disagrees with your own sim, trust the sim and tell an officer.
Numbers checked against game data on Nov 7, 2026: no errors.

Further reading

Arcane Mage on Wowhead ↗Arcane Mage on Icy Veins ↗