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Image: Wowhead

Blizzard has just posted upcoming class tuning for the weekly reset which includes Augmentation Evoker buffs.

Our tuning pass this week is mostly targeted at low performers across Mythic+, Raid, and player vs player (PvP). In addition to helping low performers, we are looking at some hero talent disparity to see if we can create a little more competitive balance between the options to better facilitate more gameplay options.

CLASS CHANGES DEATH KNIGHT.

Developers’ notes: San’layn is dealing quite a bit more damage in AoE than our intended target for tanks. We will be reducing their overall damage to reduce the disparity. However, we will be increasing Death Strike’s damage and reducing its cleave effectiveness to buff Blood’s single target which is a little on the lower end of tanks. In addition, we are making some Deathbringer specific targeted buffs to counter the overall aura nerf and be a small net positive buff to both their AoE and single target damage.

All ability and minion damage reduced by 6%.

Death Strike damage increased by 15%.

Deadly Reach now causes Death Strike now to deal 60% of its damage to 2 nearby enemies (was 75%).

Deathbringer.

Exterminate damage increased by 25%.

Reaper’s Mark damage increased by 20%.

Wave of Souls damage increased by 20%.

Bind in Darkness now increases Blood Boil damage by 50% (was 30%).

Deathly Blows now increases Death Strike damage by 20% (was 12%).

Swift and Painful now increases Strength by 15% (was 10%).

Developers’ notes: Frost Death has been lacking in single target and two target cleave scenarios.

Frostreaper damage increased by 100%. Does not affect player vs player (PvP) combat.

Obliterate damage increased by 10%. Does not affect player vs player (PvP) combat.

Developers’ notes: We’re looking to increase Unholy Death Knight’s damage output in raid. In parallel, we’re aiming to bring Blightfall build back to where it was prior to the bug fixes that made it no longer viable.

Scourging now causes your plagues to erupt at 65%/100% (was 50%/70%). Does not affect player vs player (PvP) combat.

Blightfall deals 200% of the plague damage remaining (was 100%). Does not affect player vs player (PvP) combat.

Infliction of Sorrow causes Vampiric Strike to erupt plagues with 75% increased effectiveness (was 30%).

Thrill of Blood increases Dread Plague damage by 20% (was 10%).

Frenzied Bloodthirst now increases Death Coil and Death Strike damage by 5% per stack.

DEMON HUNTER.

Developers’ notes: These changes are intended to primarily benefit the raid and single target performance of Annihilator hero talent builds and improve Annihilator’s viability in more content.

Collapsing Star damage to primary target increased by 25%. Does not affect player vs player (PvP) combat.

Consume/Devour damage increased by 8%. Does not affect player vs player (PvP) combat.

Aldrachi Reaver.

Developers’ notes: Aldrachi Reaver has fallen well behind the alternative hero talent options for both specs it is available to. We are improving some of its core effects for both specs, and for Havoc specifically the soul fragment generation from Broken Spirit is increasing to give a small boost to Fury generation and hasten the cycle of Reaver’s Glaive and its bonuses.

Art of the Glaive now increases the damage of enhanced strikes by 15% (was 10%) and 30% (was 20%).

Source: Wowhead

Augmentation Evoker Buff - Class Tuning Incoming · SoulBound