Image: WowheadThe Sun interviewed Blizzard on WoW: Forever at BlizzCon 2026 where they revealed dungeon experience changes, every raid boss having chase items, and how there are no changes to the experience curve.
The Sun - WoW: Forever Interview.
The Sun interviewed the following team members on WoW: Forever:.
Kris Zierhut, Principal Designer.
Michael Nuthals, Senior Encounter Designer.
Interview Summary.
Zephras Isle and the Skyborne.
Zephras Isle is the starting area for the new race, the Skyborne Elves, which can last players until about level 12.
It's an isle floating in the air, deep within the elemental plane of Skywall.
The elementals that raised them there have left and the island is falling down slowly, so they're looking to make new alliances.
Players will pick their faction at creation, and it gives access to different classes: Alliance can only be Mages, and Horde can only be Shamans.
Players will get to see what Mount Hyjal was like between Warcraft III and the Burning Crusade and Cataclysm.
Two raids will be present in Hyjal: the 20-player Hyjal Summit raid and the 10-player Barrow Deeps raid.
The Riverglades are located somewhat north of Redridge.
Alliance players will likely come to the Riverglades from Redridge, and many of the stories will continue from Redridge.
There's also humans, orcs, ogres and a goblin outpost.
There's also a Black Market Auction House and a dock that was previously not used, the Steamwheedle Port, which connects you to Gadgetzan.
Shen'dralas is located at the south end of Desolace.
The Valley of Bones has some quests that send you to fight monsters there.
There's more story with the Magram and Gelkis centaurs which continues on from Desolace.
There's also the ruins of Shen'dralas, which connects to the Dire Maul story.
Experience and Leveling.
Original Classic WoW did not require you to do every zone to get to 60, and there were multiple paths.
They've now created different paths such as doing the Riverglades instead of doing something else.
They did not change the experience curve.
Riverglades and Shen'dralas are in the level range where things slow down, and Hyjal is when you're getting close to 60 and it slows even further.
They wanted to give players options where the game slowed down a bit. They don't want people to just decide to grind, and would rather players instead do quests and adventure through Azeroth.
Dungeon Experience.
Experience from dungeon monsters has been brought way down.
Experience from completing dungeon quests has been made "much, much, much higher".
Source: Wowhead ↗